Research
To gain a better understanding of users' podcast listening habits and preferences, I conducted research that included unstructured research combined with market research, generative problem questions, and competitive analysis. The research helped me identify users' pain points and needs, which informed my design decisions.
1. Unstructured and Market Research
Through researching the market, I am expecting to learn about the current state of the sector and how it is expected to evolve in the future. Especially in terms of demographics. From this research, I can find out if the product (exploration) I'm working on is still relevant for the next few years? and how the market (users) have reacted to the podcast in the last few years to its forecast for the next few years.
2. Competitive Analysis
I identify the strengths and weaknesses in terms of usability, user experience, and design from existing design from other platform. This analysis can help to improve the designs and create a better user experience. There are 3 apps that I analysed; Apple, Spotify and Noice (from Indonesia - local player). These are the most popular audio streaming (podcast) apps in Indonesia.
From the competitive analysis I got several Key Takeaways:
- All three podcast apps have simple and intuitive designs, making it easy for users to navigate and find the content they want.
- Personalized recommendations and easy discovery of new podcasts are key features in all three apps, helping users discover new content based on their interests.
- Downloading for offline listening and variable playback speed are popular features across all three apps, making it easier for users to consume content on their own terms.
- Cross-device syncing allows users to seamlessly transition between devices, and is available in all three apps.
- Noice's access to exclusive content and high-quality audio streaming provide unique benefits for users compared to Apple and Spotify.
3. Other Research
To assist and support the findings from the market research and competitive analysis, I also conducted Generative Questions to find follow-up actions from the previous research. Generative Questions is to find the issues that have been obtained from the research results and then look for answers or motivation to make improvements. In my case, I generated two questions:
1. What motivates people to listen to audio streaming (podcast)? How can we design an app that supports and enhances these motivations?
2. What features or design elements of existing apps or other new extreme ideas are most appealing and valuable to users, and how can build on or improve these features to create a better user experience?